AI Insights · Timothy · July 2022
Top 5 Otome Games Performance in the Middle East - Q2 2022
In Q2 2022, the top Otome games in the Middle East showed varied trends in downloads, revenue, and active user engagement across both iOS and Android platforms.
In Q2 2022, the top 5 Otome games in the Middle East exhibited a range of performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
ChatLinx Otome Text Story Game from WEBELINX GAMES DOO saw its weekly revenue peak at $175 in late April, followed by a decline to $25 by the end of June. Weekly downloads started strong at around 1.5K in mid-April and gradually decreased to 273 by the end of June. Active users followed a similar trend, peaking at 1.5K in mid-April and dropping to 447 by the end of the quarter.
Obey Me! - Anime Otome Sim - by NTT Solmare experienced fluctuating weekly revenue, starting at $644 and peaking at $1.4K in late April before stabilizing around $861 by the end of June. Downloads were relatively steady, ranging from 450 to 600 throughout the quarter. Active users showed a slight decline from 3.8K to 3.5K but bounced back to nearly 4K by the end of June.
Is It Love? Gabriel - Journeys from 1492 Studio had minimal revenue, with notable weeks being late May and late June at $30 and $51, respectively. Downloads were stable, ranging from 250 to 400. Active users saw a slight increase from 2.5K to 2.8K in mid-April, then fluctuated around 2.5K for the remainder of the quarter.
Is It Love? Ryan - You choose, also by 1492 Studio, had consistent weekly revenue, peaking at $25 in mid-May. Downloads spiked to 3.5K at the end of May but quickly dropped to below 20 by the end of June. Active users mirrored this trend, starting at 30 and peaking at 1.9K at the end of May before declining to 542 by the end of June.
Tears of Themis from COGNOSPHERE PTE. LTD. saw its highest weekly revenue at $2.3K in late April, with a gradual decline to $793 by the end of June. Downloads were moderate, peaking at 470 in late April and then stabilizing around 150 by the end of June. Active users remained relatively stable, around 2.1K in early April, decreasing slightly to 1.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.